If you’re looking for the best clash royale decks in 2021 for your tournaments, trophy pushing, challenges and all the other game modes, then this guide is exactly what you need!
There are plenty of different Clash Royale decks that you can use. If you want to stand a chance of winning, here are the 10 best clash royale decks that you can build up.
Best Clash Royale Decks 2021
- The PEKKA Bridge Spam
Recently, a nerf was delivered to Royal Delivery, Spells, and Bats, which means that Bridge Spam is now back amongst the meta. Simply put, this means that you need to get back on the offensive and start utilizing PEKKA for defensive purposes.
Ultimately, you will have a faster offense. The two main pressure cards that you have include the Battle Ram and the Bandit. Needless to say, you need to keep them cycling. For taking out small swarms, you can use the Royal Ghost.
On top of that, you can add an anti-Princess and complement that with an all-round cycle card as well as an anti-glass cannon. If you want, you can make use of minions for defending against the Horde, or the Lavahound and the Balloon.
If you want, you can even keep them in the back and cycle them in. For defensive purposes, the Electro Wizard is a fantastic option. When you combine that with the Pekka and the Minions, you will have an impermeable defense.
If you want, the Minions can be replaced with the Mega Minions. This offers more survival options and also increases your DPS. The Magic Archer also provides greater defense and even offers protection against air attacks. Replacing any of the other cards would not be a wise move.
- The Hog Cycle
One of the best decks available out there is the Hog Cycle deck. It’s even lasted through the Freeze meta. If you are a good player, you can easily get up to a hundred trophies on a daily basis.
With this deck, the key is to be relentlessly on the offensive. You need to know what your opponent has in their deck and you also might want to consider going with a minimal defense.
Ideally, you should go with just a tank and a glass cannon. When it comes to the main push, go with the Hog, or choose a Spell and a Hog and throw in an Ice Spirit or an Ice Golem in for good measure.
You can use skeletons to defend yourself against the Mega Knights or the Prince as well. However, don’t overcommit, because there is always a risk that you will lose towers.
- The X-Bow of the Musicmaster
This one requires you to balance your offence and your defense. There are a couple of ways for you to play this deck: you can either use a baiting style through the Rocket or the Fireball, or you can lie in wait and create a deep defense, adding a X-bow at the back to provide cover for your offense.
You will have to continue cycling through the cards in order to become familiar with your opponent’s. if there is a spell cycle, you can play the Collector right at the King Tower. As with the previous one, you need to be a bit careful when committing too much; it could leave you exposed as well.
- The Siege Barrel
The Royal Giant has always been one of the easiest and the most common decks to play, and it works like a charm. First of all, your defense is going to be solid both in the air and the ground.
The Royal Giant neutralizes the X-bows as well as any Mortars. However, you will have to be wary of the Hog Rider, the Golem, and the Pekka. You will want to add some Guards to protect your Royal Giant against the Pekka.
For the X-bows, positioning a Royal Giant in the opposite lane should be able to do the trick. For the Hog Rider, which is the most difficult, you are going to have to continue cycling and work your way out.
- The Golem Beatdown
Another easy deck, the Golem Beatdown requires you to first build a strong Golem against which your opponent has no defense. It may sound easy but you will be out of elixir when you bring your Golem out and a good opponent will seize on the chance to capitalize.
You can choose to defend when they push or you can ignore that and focus on pushing them. You will be forced to make multiple decisions very quickly and, if you want, you can bring in the Lumberjack instead of the Night Witch for this one.
- The Three Musketeers
The nerf on the deploy time means that the Three Musketeers are frail on the defensive. The ones in the center can be hit by Fireball.
You might want to begin with an Ice Golem at the back and then throw in a bandit on the other lane. Once your elixir fills up, bring the Musketeers to the river. This will bait their spell, allowing you to capitalize on it.
- The PEKKA Spammer
You need to make sure that you save your Pekka until your opponent’s tank is in play or when they have built up for a big push. For air decks, it is highly unlikely that you will be using the Pekka.
Again, as with the first one, you need to make sure that you do not overcommit on the offensive. The deck is all about controlling pressure so you have to be on the defensive until you can find an opportunity to make your move.
- The Ram Rider
For a nine-elixir cycle, the bandit and the ram rider are your best options. You need to make sure that your Musketeer remains in the game no matter what. This way, the Musketeer controls the center, getting rid of pushes from all angles.
This is also one of the most versatile decks in the game and can be used for taking out small swarms as well as immobilizing the larger units. Using the Snowball with the Ram Rider is a great idea and is incredibly powerful. You also need the legendaries for this deck.
- The Prince Rascals Bait Deck
Using the Prince and the Rascal is a fantastic way to boost up defense and it’s great for baiting the smaller spells. If your opponent builds up a large enough push, you will find yourself wanting.
However, they will need to apply a considerable amount of pressure to do this. For this deck, Rocket is your main finisher and can take out large groups with ease. If you want, you can also replace the Log out with another smaller spell.
- The Lava Hound
Finally, we have the Lava Hound. You can play it in multiple ways including the Clone, the Bait, or the LavaLoon. Because you won’t have many defensive choices, it is important that you take a strategic approach.
They are also dependent on the meta, which is why they rank last. It’s an ideal budget choice for most people. These are the top ten Clash Royale decks that you can play and improve your chances of winning.
As always, just make sure that you study your opponent and try to figure out their cards before plotting your next move.
How to Make Your Clash Royale Decks Better
There are a number of different ways by which you can improve your Clash Royale decks. It is important for you to have a strong deck if you want to stand any chance of winning but many people find it difficult to be able to take the win, even with a stronger deck.
The key is to constantly strategize and look at your own weaknesses and then learn how to improve on them. There are plenty of different ways for you to improve your Clash Royale Decks and in the following few paragraphs, we shall discuss a few strategies that might be useful.
Protecting Your Deck’s Weaknesses
Ideally, the best way by which you can figure out your deck’s weakness is to put it into battle. You should play your deck against multiple others and then find out the decks against which yours struggles the most.
It’s not necessarily that your deck only struggles against a certain card; it could even be a certain pattern. Once you are able to identify the weakness, switch things up to cover that weakness.
For instance, you could do this by simply replacing a weak card with another that performs the same function but isn’t that weak. For instance, if the Inferno Dragon is your Achilles heel, you might want to bring in a Musketeer or even an Electro Wizard.
In most cases, it is all about changing your play style. Remember that your substitutions are going to falter from time to time. You will need to carry out multiple play tests in order to cover the weaknesses.
It’s virtually impossible to find the perfect deck but it’s also important to note that there’s no deck against which you can’t win.
Selecting the Right Spells
Spells are incredibly important for improving your deck. They will have a major impact on the defense and your offense. Too little, or too many, are bad for any deck.
For instance, if you choose only a single spell, you will want to consider one that has a versatile direct damage. Ideally, Arrows or Zap do the trick.
On the other hand, a combination of two spells is the most common choice for most people. You choose one high-damage spell and keep the other low-damage.
With three spells in your deck, you will have a versatile range of arsenal to choose from. Ultimately, this will give you greater control of the battle. You can choose one high-damage spell and keep two flexible ones for different situations.
Spells to Cover Weaknesses
An important trick to improve your deck is to use spells to cover the weaknesses. For instance, players who use the Golem Deck can make use of the Lightning spell to destroy an Inferno Tower.
If you don’t have any splash damage in your deck, you can use Zap or even Fireball to cover that up. For spells that have special effects, using Zap and Arrows is quite a flexible choice.
Synergy is simply the positive combined effects of all your cards working together instead of working on their own. When you have synergy, your whole deck works better together than separately.
For instance, the Executioner and Tornado is a great choice. It’s not necessary for you to look at ways to synergize every single card in your deck. With an excessive amount of synergy, your deck might become overly defensive or offensive.
Ideally, you should build your deck around two or three cards that synergize really well with each other. All other cards are going to work to support that synergy.
Take a look at your deck and identify a combo that complements each other. If not, you might want to consider swapping out the cards for something that offers more synergistic gains.
You will have to make a decision between opting for synergistic troops or going for synergistic spells. You can even have a combination of both if you are clever enough.
As before, it is best to carry out some play testing to determine how they work. If you notice any weaknesses in your deck, you might want to swap out other cards until you are able to find one that works for you.
At the end of the day, it’s all about what you do in battle. You can have the best deck that you could assemble but if you don’t make the right calls, there is always a risk that you are going to end up on the losing side.
Therefore, it is important to practice and understand how your deck works. In the beginning, you are likely to end up with quite a few mistakes on your part.
But as you continue the play testing, you will realize that some cards work well with certain spells and some are better with troops. As your experience grows, you will be able to easily understand the steps that you need to take to improve your chances of winning.
A core rule of Clash Royale is to understand when you should consider baiting and to figure out when you are being baited. If you are not careful, you will probably end up over-committing your troops and this could end up as a serious problem and leave you completely exposed at the back.
Therefore, if you are playing a deck that is overly offensive, you need to make sure that you have the cards to make your advantage count in the final front.
Otherwise, your defense is going to be obliterated and your opponent will be able to find a way to get back at you. Similarly, if you are being overly defensive, you need to make sure that you have the cards on your side to ensure that you are able to withstand the onslaught.
Ideally, it’s best to go with a versatile deck that is capable of handling multiple situations with ease. It’s all about practice and as you continue learning and improving, your gameplay and decision-making will both improve.
We hope this list will help you choose the best clash royale decks for your tournaments and challenges as you continue to enjoy this interesting and addictive mobile game with your friends.